Waiting for saved round data.
Economy
& impact.
Collect litter, get your raft to the finish, and calculate MON rewards by weight. Affordable raft prices let you save rewards toward your next ride.
See raft pricesHow far have we come?
Local development data
No weighing records are connected yet.
Awaiting field data and methodology.
- 01
Play & collect
Collect river litter. Each type has an in-game weight in grams; the server records who collected it.
- 02
Validate results
Get your raft to the finish. Capsizing or sinking forfeits the entire round’s reward.
- 03
Record on Monad
The server validates the weight and issues signed proof. Each proof can only be claimed once.
- 04
Unlock rewards
Claim MON from a reward contract funded by the operator. The per-kilogram rate is the same for every raft.
Different styles. Different prices.
Prices follow the game’s MON catalogue. Each raft has its own physics, with the same reward rate per kilogram.

Bamboo raft
0 MONLight, but tippy. Move across the deck to balance your weight.
Free to start playing
Bottle raft
0.00005 MONAgile and buoyant. Hard impacts loosen bottle bundles.
Development price · Not on sale
Tire raft
0.00015 MONSoft and stable. Sharp branches puncture the tire on impact.
Development price · Not on sale
Blue barrel raft
0.00025 MONHeavy with a slow sway. Dented drums add water resistance.
Development price · Not on sale
Drifting bed
0.0003 MONA springy mattress. Dipped edges soak up water and add weight.
Development price · Not on sale
Sultan raft
0.0005 MONA wide, heavy deck. Strong momentum: start your turns early.
Development price · Not on salePrices are set directly in MON, without dollar conversion. Gas fees are separate. All rafts remain free to try in the prototype; purchases and on-chain claims are not open yet.
Rewards have a funding source.
MON comes from operator funds in the reward contract. Part of collectible revenue is planned to replenish this reserve, without issuing a new token.
For every 1 MON in net revenue
Proposed allocation after taxes, refunds, and payment fees. Gas paid by players is not counted as revenue.
- Game developmentContent, maintenance, and the development team.50%
- River cleanupsFunding for field partners with evidence of spending.20%
- MON reward fundAdditional funding for the operator-funded reward contract.15%
- Operations & verificationServers, subsidized gas, and evidence review.10%
- Creators & communityDesign collaborations and community activities.5%
Litter weight becomes MON.
- For every 1 kg of in-game litter
- 0.00001 MON
- Tire raft
- 0.00015 MON
- Round requirement
- Reach the finish
- Capsized / sunk
- Round reward forfeited
These weights are assigned to game objects, not measured real-world waste. Bots and offline rounds do not generate on-chain claims.
Claims require validated results, server proof, and sufficient contract funds. These figures explain the game design; they are not a withdrawable wallet balance.
From virtual items
to real evidence.
Litter collected in-game is recorded as gameplay activity. Physical environmental impact has its own evidence trail.
- Weigh & sort. Partners record weight, material type, location, date, and proof of transfer to a processor.
- Verify & assign a unique ID. Reviewers check evidence and prevent batches from being counted twice. Evidence hashes and their status are planned for Monad.
- Calculate emissions using a methodology. Compare baseline emissions with project collection, transport, and processing emissions within the chosen accounting boundaries.
Virtual litter weight is not physical waste weight or carbon credits. On-chain hashes preserve records; field verification is still required. Estimates are published only after methods, emission factors, and evidence are reviewed. Impact badges are not certified carbon credits.
Methodology & implementation status
The proposal uses a baseline-versus-project comparison approach. GHG Protocol Project Protocol is a methodology reference. EPA WARM provides examples of comparing waste management scenarios; its factors are not assumed to apply directly to Indonesian locations.
Currently, game results are stored on the development server. Item contracts, round records, and badges remain frameworks; pricing, minting, reward distribution, and physical impact records are not active.
Wallet connection is available in the prototype. Purchases, minting, and MON claims are not open yet; these prices and allocations are in development.
